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About Me

I’m Avigail Daniel, a game designer dedicated to creating emotionally resonant, player-centered interactive experiences. My strengths lie at the intersection of UI/UX design, front-end implementation, and narrative/puzzle design, where I focus on making complex systems readable, usable, and engaging for players.

I enjoy designing games that encourage reflection and emotional engagement. My background combines technical fluency in tools like Unity and web-based technologies with a strong artistic eye, allowing me to move fluidly between concept, visual design, and implementation.

My goal is to develop thoughtful, polished experiences that challenge players to sit with their thoughts and emotions and gain new insights about themselves or the world they live in.

Project Evolution Splash Page

Project Evolution - Programmer/Designer

  • I helped in the design and implementation of an interactive terminal system in Unity that simulates real command-line behavior, supporting file manipulation and system-level player interactions.
  • Contributed to narrative and puzzle design by creating progression-based challenges and meaningful rewards that reinforced player engagement and learning through play. 
  • Helped in asset production using Asperite
  • Play the Project Evolution demo!
  • Photos of our process can be found here
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The Hollow 

  • Designed, modeled, painted, and textured a stylized human skeleton as a 3D environment using Maya and Substance Painter.

  • Implemented a custom Unity shader graph and authored materials in Substance Painter to simulate subsurface scattering in candle wax. Scripted randomized candle-light flickering in Unity.

  • Check it out here
  • Process photos can be found here
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False Alarm 

  • Designed and implemented a modular narrative system in JavaScript, separating story content from logic so no narrative changes modify the core code.

  • Built the system to react dynamically to player input, managing branching paths and story state in a scalable structure suitable for multiple narratives.

  • Wrote and implemented a short narrative scenario to test, validate, and iterate on the system’s branching logic, pacing, and flexibility.

  • Check it out here
  • Documentation can be found here
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Grocery!

  • Built a small-scale walking simulator in Unity, implementing player movement, camera controls, and environmental interaction to support exploration and immersion.
  • Developed interactive elements using animations, triggers, and raycasting, demonstrating core Unity workflow and foundational gameplay systems.
  • Check it out here
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Vice Versa

  • Co-designed a tabletop role-playing game centered on personality-driven character design, translating Enneagram-based interpersonal dynamics and internal conflict into mechanically distinct, balanced abilities through iterative playtesting.
  • Developed an example campaign as a structured playtesting tool, exercising all core mechanics while reinforcing themes of trust, vulnerability, and personal growth to refine resource management and player interaction systems. 
  • View the game here
  • Process photos can be found here
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Meal Maker

  • Designed and built a visually polished, user-friendly interface in HTML / CSS for a meal discovery website powered by a public API, emphasizing clarity and engaging presentation.
  • Implemented dynamic content rendering in JavaScript, including random meal generation, search functionality, and persistent user data through localStorage for saved favorites and last search state.
  • Check it out here
  • Documentation can be found here
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Grippy

  • Rigged and skinned assets in Maya with a focus on clean deformation and animation-ready topology;
  • Check it out here